I create products & companies
Probably my most pervasive work to date has been ArtStation, the showcase platform & marketplace for creators. I am its CEO.
ArtStation grew out of a need from artist friends working in the games, film, media & entertainment industry. They needed a way to showcase their portfolios, find work and make money.
ArtStation was launched in April 2014. We bootstrapped the product and did not take investors. It has transformed the industry and has grown into one of the world’s largest online platforms (Alexa top 1000) with millions of users. At the time of writing, ArtStation employs 35 staff worldwide with offices in Montreal, Canada and Kazan, Russian Federation.
While a lot of my work is at the executive level, I still enjoy hacking. Notably I wrote the ArtStation CDN in Go, which features a unique distributed caching architecture, on-the-fly image processing and is deployed on edge Kubernetes clusters globally blasting out images at 200k requests per minute.
Ballistiq is a software development company I co-founded with Clarence Martens and Kevin Strike. It provides web development services. Clients have included Autodesk, Riot Games, NVIDIA, Pixar, Gnomon School, Allegorithmic and more.
I led many of the initial client projects internally including Autodesk Fusion 360 Hub, NVIDIA Developer Zone, Autodesk AREA product launches, Gnomon Online (online school), CGarchitect and 3D Awards. As ArtStation grew, I eventually transitioned to it full time.
I served at Autodesk as a Product Marketing Manager. I ran product marketing for Autodesk’s efforts in the games industry, working on positioning and go to market for all Autodesk Entertainment Creation products (3ds Max, Maya, Mudbox, Motionbuilder) and middleware (Kynapse, HumanIK).
After leaving Autodesk to found Ballistiq, I was retained as a consultant via Ballistiq. I continued to work on the development of several projects such as the Autodesk Fusion 360 Hub, until transitioning to ArtStation full time.
I served as Product Marketing Manager at Softimage until its acquisition by Autodesk.
Products in my portfolio included Softimage|XSI, Mod Tool, Face Robot and Alienbrain.
Particularly exciting at the time was the release of XSI 7, which had the ICE visual programming system. It made a massive splash in the industry, and we were acquired by Autodesk not long after.
Credit to Pasquale Volpintesta for his incredible art direction for Softimage during this era and for many of the images here.